AI Insights · Timothy · April 2024
Top 5 Shopping Games on Android in South America: Q1 2024
Explore the performance of the top 5 shopping games on Android in South America for Q1 2024, including weekly downloads, revenue, and active user trends.
The first quarter of 2024 saw significant activity in the Shopping Games category on the Android platform in South America. Here’s a detailed look at the performance of the top 5 apps in this category, based on data from Sensor Tower.
Hypermarket 3D Simulator, published by Sunday.gg, experienced strong performance throughout the quarter. Weekly downloads peaked at 179K at the end of March, with a steady increase from 102K at the beginning of January. Weekly active users followed a similar upward trend, starting at 256K and reaching 713K by the end of the quarter. Revenue varied, peaking at $19 in late January and maintaining around $15 to $18 in the latter part of the quarter.
Goods Matching Games: 3D Sort by Pleasure City showed a robust increase in weekly downloads, starting from 10K in early January and reaching 78K by the end of February. Weekly active users also saw a notable rise from 10K to 252K in the same period. However, the app did not generate any revenue throughout the quarter.
Cashier 3D from Rollic Games had fluctuating download numbers, beginning at 134K and dropping to 3K by early March before recovering to 41K at the end of the quarter. Active users saw a decline from 230K to 25K by early March, with a slight rebound to 69K at the quarter's close. Revenue experienced a declining trend, peaking at $24 in early January and tapering off to $9 by the end of March.
Supermarket Game, published by FM by Bubadu, maintained a relatively stable performance in weekly downloads, hovering around 27K to 34K throughout the quarter. Active users remained steady, ranging from 40K to 47K. Revenue was minimal, with occasional earnings of up to $7 but often recording no revenue.
My Mini Mart by Supersonic Studios LTD saw consistent weekly downloads, starting at 26K in early January and ending at 31K in late March. Active users fluctuated slightly, beginning at 104K and closing the quarter at 90K. Revenue showed a peak of $90 in mid-February, with fluctuations around $28 to $87 throughout the quarter.
These insights, sourced from Sensor Tower, highlight the diverse performance metrics of the top shopping games in South America. For more detailed data and further insights, visit Sensor Tower.